UXP for Adobe XD documentation
This documentation helps developers build UXP plugins for Adobe XD versions 35 and later. If you're building UXP plugins for earlier versions of XD, see the Adobe XD Platform page.
With UXP, you can develop:
- Direct Actions - headless plugins that interface with XD, the host OS, and the network, free of any UI.
- Modal Dialogs - plugins that implement one or more modal dialogs. Good for simple user interfaces that don't need to persist.
- Panels - full-featured panels that look like any other panel in XD. UXP panels can contain as complex a UI as you wish to develop. They can be resized, docked, opened and closed just like native XD panels. And with appropriate CSS constructs, your UXP panels can be theme-aware and change as the user switches UI themes in XD.
With this Quick Start, you'll get a solid grasp of how to create your own XD plugin.
Let’s walk through creating your first Adobe XD panel plugin together.
These guidelines will help you define the best user experience for your plugin.
A quick overview of what you can build and how to get started.
Want to jump right in building a plugin? Check out these code samples and make immediate progress.
The APIs come in two parts: the methods and properties unique to Adobe XD, and those exposed by UXP to all UXP-enabled Creative Cloud applications.
The API Reference for XD calls exposed through UXP.
The API Reference for UXP itself. Includes UI APIs (including HTML and CSS), file and network I/O, and more.
You've built the world's greatest plugin. What do you do now? This section explains how to package, distribute, and market your plugin.
Packaging your UXP plugin is a breeze. In many cases, it's just one click away.
Did you build a plugin just for yourself, your friends, or your employer? Or do you want to distribute through the Creative Cloud Plugin Marketplace on millions of desktops? Read this section to help you decide.
Learn about the review process and associated timelines for Creative Cloud plugins and integrations, and follow our review submission checklist.
Submitting your plugin is only half the battle. Now you have to tell people about it. Read this for some ideas on how to best market your plugin.
Join the developer community#
Don't build it alone! We've got an awesome community that you can interact with during your journey to creating your XD plugin.
Whether you're looking for help, community discussion, or want to give us feedback, you've come to the right place!
Give and get help#
Browse our FAQ on the forums for quick answers to common issues and questions.
Open discussion, Q&A, and support with community experts and Adobe staff on anything related to building XD plugins. Jump in and say hi (we'll say hi back)!
You can also ask questions to the broader developer community on Stackoverflow. Use the
adobe-xd tag when asking questions.
Give us feedback#
Got an API bug or feature request that you want us to consider? Bring it to the API Feedback forum for community voting and discussion.
Want to file a bug report or feature request for XD itself (not API-specific)? Tell us on UserVoice.
Get the latest news#
Developer-focused news from across Adobe. We post about API updates, how-tos, events, and more on this blog. Be sure to follow us for regular updates that matter to you.
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See our GitHub repos for opportunities to contribute. Each repo has a Code of Conduct and Contributing file that you should review before getting started.
Open sourcing something that you think would benefit the broader developer community? Consider submitting it for addition to the